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General Rules
Description
This contest pits your creation
against another robot in a field of combat where brute strength and cat-like
reflexes combine to create the ultimate battle! The challenge is to create a
robot with a dual purpose. The first purpose is to push, throw, flip, drag, or
otherwise move your opponent out of a six foot diameter circular ring within
five minutes while preventing your opponent's machine from doing the same to
your robot. The second purpose is to perform a designated task. Your goal is to obtain the fastest time for completion of the
task. Your sumo bot needs not
only to be strong, but agile as well.
The Ring
Robot SUMO wrestling takes place
in a level circular ring exactly 6 feet in diameter with a white border
along the rings periphery. The surface of the ring is concrete. The circle
is drawn in white chalk.
The Play
Sumo Wrestling
The robots are placed on the
ring exactly 1 foot apart and equal distance from the center of the ring. The
robots are set down parallel to each other and facing opposite directions so
that robots must actively search for the opponent and not merely "steamroller"
straight forward.
When both contestants are ready,
the ring judge will signal the start of the five-minute round at which time the
robots may be activated. After 5 seconds, the robot starts operating, before
which players must clear out of the Ring Area. No movement must occur before the
official start (no posturing).
The robots will proceed in
combat until one unit is disabled or removed from the ring. If a bout is won
before the 5-minute round is up, the clock will be stopped and the robots
replaced in their starting position for another bout. The winner being the robot that wins the most
bouts in the round. The winner of each round
will advance, while the loser will move to the appropriate consolation round.
Scoring
The contestants who wins the
most bouts within the 5 minute period will win the round. The points start over for the next
round. A double elimination will be used.
If there is no winner after 5
minutes, sudden death ensures.
A robot is considered to be
removed from the ring when it's wheels touch the white chalk line. Judgment of the ring officials is final.
Should one robot become disabled
(flipped on it's back or side, for instance) and is unable to move, the ring
officials will award that bout to the remaining robot and a new bout will begin
if time permits.
If both robots are stuck in an
entanglement or deadlock, then the clock will be stopped and the judges will ask
the contestants if they want to restart the bout from the robots starting
positions, Both players must agree to this, if not, the bout continues as
normal.
At the end of each round, the
contestants are responsible for making sure the ring is clean and ready for the
next round to the satisfaction of the judges, or the contestant who produced the
mess may be disqualified. This includes all debris, fluids, or marks remaining
on the ring.
Timed Task Course
Your bot will be timed while
you complete the following two tasks:
The best time of two trails
will be used to determine the ranking of the bots in this event. Timing will
start when the bot crosses the start line and will stop when it returns to the
finish line. A specific time penalty will be added for each task not
completed.

Additional Rules
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There is a maximum investment of $650.00 per
team. Receipts must be provided. This includes
donated material. Any donated items or material must include a receipt for
the "like new" value of the item. The intent of this rule is not
to have a team spend $650 on their bot. Rather it is to set an upper limit
on spending. Teams are encouraged to build their bots in the most
economical manner possible.
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When the team arrives, they will have one last
opportunity to verify their bot is in top working order. Then they will
give it to the judges for final inspection. Once the judges have inspected it,
the bot will be placed on the display table with the other sumo bots. The
bot and the controller will remain on the table any time it is not directly in competition.
The table will be in plain view of all the students, but not accessible by them.
The table will be in plain view of all the students,
but not accessible by them. The
bots will be inspected between events.
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Each team is encouraged to
create a 4 x 6 foot banner to cheer on / support their team. Obscenities
or innuendo will not be allowed. The general rule of thumb is: if you
would be proud to show it to your Grandmother, it will be acceptable at the competition.
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Robots must be capable of some
form of movement across the ring surface... No cinder blocks.
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The robots must not contain any
combustible, corrosive, or otherwise dangerous materials for safety reasons. No
explosive compression or decompression, either internal or external is
permitted. There is a risk of compressed containers rupturing and creating
shrapnel. The officials will disqualify any robot whose strategy or operation is
considered too dangerous.
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Intentional damage or
interfering with the opponent’s operator is not allowed. Good will and
friendship between competitors may evaporate if one opponent uses lightening
bolts to destroy the electronics of a competitor.
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If you have any questions
concerning your robots eligibility, please feel free to contact the
Pat Hoppe and he will be happy to inform you if the robot is
legal or not!
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The bot must remain intact for
the competitions. If a piece falls off, it will be re-attached to keep the
weight constant.
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The judges will decide on what
repairs can and will be made. If granted, the repairs must be made within
30 minutes or the bot must withdraw from the competition. If they have to
withdraw, they will keep their current standings in any competitions already
completed.
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There will be NO manual "reset" of any devices.
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No portable electric devices allowed near the
ring during
competition.
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Only two members of the team are allowed on the activity floor
during the competition. Each team will designate one team member as the RC
operator and one team member as the bot handler. These members can be
different for the two competitions.
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The judges do reserve the right to call a false start and start
the individual bout and timer over.
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If no movement after 10 seconds, the judge can
start a "10 second" standing count. If no movement by the bot during the
10 second count, it can be counted out.
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If a tie occurs in the Sumo Bot round, 1
minute sudden death rounds will ensure.
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The RC controllers must stay with the robots,
on the tables in between rounds.
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The robots must fit within a 12
wide
by 15 inch long rectangle when they are checked in, but may expand to any size once
the contest begins. However, no manual changes
in configuration, any changes must be done remotely. In other words, the
changes have to take place without anyone physically touching the bot.
If the bot configuration is changed, it can not be reset by hand - IT MUST BE
DONE REMOTELY.
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The height of the robot is
unlimited.
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The robots can not weigh more
than 10 pounds.
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Team size is can range from 3
to 8 members.
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If a team fails to meet the
entry requirements for size,
weight or dollar limit for their bot, they will be disqualified.
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All
disputes must be reported immediately to the Event Chairman (Pat Hoppe).
Pat Hoppe will have final judgment over all disputes.
Remember ladies and gentlemen, this is a
friendly competition. Good sportsmanship and fair play is required.
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